Entry tags:
{ ππΎππ½ππ»πππ } π ππππΎπππΎπππ β

abilities;
player; aki NAME UTC + 9 (KST) TIMEZONE
- Backtagging: definitely. I'll generally be happy to continue until the scene is done or has reached an agreed-on stopping point.
- Threadjacking: for network posts, it's totally fine. for action threads, I'd prefer not to have it happen, unless otherwise discussed.
- Fourth-walling: usually no, but if it's something IC for your muse (ex. Deadpool), let's talk about it and we can work something out.
- Off-Limits: non-con, bathroom-related kinks, vore.
- Shipping: as a general rule, open to both canonmates and cross-canon muses as long as there's good chemistry; open to both m/f and f/f!
- Flirting: yes, absolutely; she's a huge flirt!
- Physical contact: more than welcomed; she loves it and will more than likely initiate it by herself.
- Romance: she's a romantic at heart, even if she's been burned before. if she finds someone she likes, she'll chase after them for sure.
- Fighting/injury: the nature of the game means it will likely happen; if it's anything major, let's discuss it first but she's scrappy and down to defend herself.
- Mind-reading: completely okay! she'll claim she has nothing to hide (even if she does).
- Manipulation: let's discuss this first!
Aerith's canon point is at the end of Remake, but she is shown to have a vague understanding of the events of the original timeline. as a result, it's entirely possible for some of this knowledge to come up in conversation with her. if you prefer to be spoiler-free, I have an opt-out post here, and am happy to avoid spoilers with anyone who needs it!
πΈππππΆ β
Due to these powers being reliant on being on her own planet, Aerith will not have access to them in the Netherworld, although she will be informed by anything she already knows from before her arrival.
π·πΆππππππΆππ β
NATURAL ABILITIESβ
β Soul Drain: Aerith unleashes an attack that absorbs magical energy from her opponents.
β Arcane Ward: Aerith conjures a ward; attack spells cast within will automatically dualcast.
β Sorcerous Storm: Aerith deals non-elemental magic damage to nearby enemies.
β Fleeting Familiar: Aerith summons a fairy made of magic that attacks her opponents periodically.
β Ray of Judgement: Aerith fires a non-elemental magical energy burst from her staff that hits multiple times.
β Lustrous Shield: Aerith conjures a magical shield that keeps enemies at bay and stops projectiles.
β ATB Ward: Aerith summons a ward; allies stood inside generate stamina faster.
HEALING MATERIAβ
Allows Aerith to use healing spells.
β Cure: Restores a minor amount of HP.
β Cura: Restores a medium amount of HP.
β Regen: Restores 10% maximum HP and applies the Regen buff, which restores HP by 1% every 2s for 180s.
β Curaga: Restores a major amount of HP.
MAGNIFY MATERIAβ
Allows Aerith to expand the range of spell with the linked materia at the cost of its effectiveness. As this is linked to her Healing materia, she is able to cast AoE heals at a 25% reduction of HP healed.
FIRE MATERIAβ
Allows Aerith to use fire magic.
β Fire: Deals a minor amount of fire-elemental damage.
β Fira: Deals a medium amount of fire-elemental damage.
β Firaga: Deals a major amount of fire-elemental damage.
REVIVAL MATERIAβ
Allows Aerith to use revival spells.
β Raise: Revives a target at partial HP.
β Arise: Revives a target at full HP.
MAGIC UP MATERIAβ
Increases Aerith's magic attack power by 25%.