CETRAβ Aerith is the last of the Cetra, a race of people able to both communicate with the planet Gaia and guide its spiritual energy. As she states herself during the original game's timeline: "The Cetra were born from the Planet, speak with the Planet, and unlock the Planet." This power means that she knows things that she shouldn't know, such as when a soul passes into the Lifestream. In the Remake timeline, she is also partially aware of events of the original timeline and it being fate for her to die in order to save the planet, as well as being aware of experiences that she is having in alternate realities. Aerith implies in some cases that she gets this knowledge from the wind or the flowers. Additionally, she is able to travel spiritually, communicating with people through dreams and visions.Due to these powers being reliant on her connection with Gaia, Aerith will not have access to the them in the resort.
BATTLEMAGEβ Aerith is a capable fighter in battle, wielding a collapsible stave from which she can shoot magic projectiles; if she absolutely needs to, she can just hit an opposing fighter with it. She possesses some minor magical abilities that she has learned over her journeys, but her more powerful magical abilities come from the use of Materia, orbs formed of crystallized mako energy from her own planet.
NATURAL MAGICAL ABILITIESβ β Arcane Ward: Aerith conjures a ward; attack spells cast within will automatically dualcast. β ATB Ward: Aerith summons a ward; allies stood inside generate stamina faster. β Chrono Aegis: Aerith conjures a barrier around herself that briefly stops and damages anyone who enters it. β Lustrous Shield: Aerith conjures a magical shield that keeps enemies at bay and stops projectiles. β Radiant Ward: Aerith conjures a sigil on the ground; while stood within it, it protects magic users from damage while they are casting. It also improves Aerith's own attack speed and dodging ability. β Ray of Judgement: Aerith fires a non-elemental magical energy burst from her staff that hits multiple times. β Sorcerous Storm: Aerith deals non-elemental magic damage to nearby enemies. β Soul Drain: Aerith unleashes an attack that absorbs magical energy from her opponents.
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Aerith is the last of the Cetra, a race of people able to both communicate with the planet Gaia and guide its spiritual energy. As she states herself during the original game's timeline: "The Cetra were born from the Planet, speak with the Planet, and unlock the Planet." This power means that she knows things that she shouldn't know, such as when a soul passes into the Lifestream. In the Remake timeline, she is also partially aware of events of the original timeline and it being fate for her to die in order to save the planet, as well as being aware of experiences that she is having in alternate realities. Aerith implies in some cases that she gets this knowledge from the wind or the flowers. Additionally, she is able to travel spiritually, communicating with people through dreams and visions.Due to these powers being reliant on her connection with Gaia, Aerith will not have access to the them in the resort.BATTLEMAGEβ
Aerith is a capable fighter in battle, wielding a collapsible stave from which she can shoot magic projectiles; if she absolutely needs to, she can just hit an opposing fighter with it. She possesses some minor magical abilities that she has learned over her journeys, but her more powerful magical abilities come from the use of Materia, orbs formed of crystallized mako energy from her own planet.
NATURAL MAGICAL ABILITIESβ
β Arcane Ward: Aerith conjures a ward; attack spells cast within will automatically dualcast.
β ATB Ward: Aerith summons a ward; allies stood inside generate stamina faster.
β Chrono Aegis: Aerith conjures a barrier around herself that briefly stops and damages anyone who enters it.
β Lustrous Shield: Aerith conjures a magical shield that keeps enemies at bay and stops projectiles.
β Radiant Ward: Aerith conjures a sigil on the ground; while stood within it, it protects magic users from damage while they are casting. It also improves Aerith's own attack speed and dodging ability.
β Ray of Judgement: Aerith fires a non-elemental magical energy burst from her staff that hits multiple times.
β Sorcerous Storm: Aerith deals non-elemental magic damage to nearby enemies.
β Soul Drain: Aerith unleashes an attack that absorbs magical energy from her opponents.
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